In the future, billions of individuals will spend their online time in the metaverse. It will be a massive digital environment that includes social networking, leisure activities, retail sales, business transactions, educational opportunities, gaming, and pretty much everything else we do on the Internet today.
The metaverse is a shared area where the actual and virtual worlds coexist. It will develop past games into an all-inclusive platform where we may work, connect, and play. Let’s find out how many people use metaverse all around the world and especially in the USA.
All About Metaverse
The phrase “metaverse” is difficult to define because it refers to so much. The concept of cyberspace and the phrase “metaverse” are almost identical, based on a recent piece in Wired magazine.
Virtual reality, or VR, is a component of the metaverse; using an Oculus Rift headset, for instance, enables you to explore these digital worlds. The phrase also covers augmented realities, or AR, like Snapchat filters or Pokemon Go, which blend the digital and physical worlds.
Although the Metaverse is now seeing an explosion in popularity, the idea is not completely new. The first contemporary VR system was created at Harvard in 1968 by Ivan Sutherland and his team. Since that day, the metaverse has expanded into almost every sector of the economy, notably real estate, gaming, fashion, events, and education. As a result, it has drawn a large number of users.
How Many People Use the Metaverse?
The metaverse is undoubtedly still a work in progress. Although it has not yet fully developed, many people are already curious about how many people will be using the metaverse in 2022.
Analysts forecast that by 2026, one in every four people will use the metaverse for at least an hour each day, even though no figures are available for its exact user count in 2022. Here are some significant metaverse user statistics that you should review in the interim:
- 50,000 users of Web 3.0, sometimes referred to as the decentralized World Wide Web
- 412,578 users have non-fungible tokens (NFT).
- Users of blockchain gaming total 2.3 million
- 220 million people utilize cryptocurrencies worldwide.
- 250 million people participate in eSports or electronic gaming.
Few Facts and Figures About the People Using Metaverse
The following are a few credible facts and figures from Statista about how many people are using the Metaverse in the USA.
In the US, 74% of Individuals have Joined or are Thinking About Entering the Metaverse
A majority of Americans—nearly three-fourths—support joining the metaverse. Why all these? The top three motivations for entering the metaverse are to speak with other users (40%), experience things they can’t in the material universe (41%), and leave one’s actual surroundings (28%). These passions offer a diverse user demography for the metaverse.
25% of Individuals will Spend an Hour per Day in the Metaverse by the Year 2026
By 2026, 25% of individuals, according to Gartner, will spend an hour each day engaging in work, commerce, education, entertainment, and social activities in the metaverse. Additionally, 30% of global organizations will have goods and services prepared for the metaverse.
By 2024, 1.73 Billion Individuals are Anticipated to use Mobile AR
AR has drawn 1.5 billion users since 2015. There will be an expected 1.07 billion AR users worldwide in 2022. While AR uses the real world by superimposing fresh information on top of it, virtual reality (VR) uses the real world to create a realistic artificial experience. The majority of modern smart mobile devices and augmented reality headsets can be used for this.
In 2022, 64 million Americans are anticipated to use VR.
How many people utilize VR, then? It will reportedly be used by 64M Americans this year and 65.9M in 2023, according to reports. Every month in 2021, about 58.9M people, or 17.7% of the US population, entered the metaverse.
Since 2018, the number of everyday VR Users has Doubled
By 2021, 23% of VR users were regularly visiting the metaverse, a significant rise. Only 15% of these VR users used the technology daily in 2018. VR usage was reported to be 20% monthly and 31% weekly last year.
38% of Metaverse players are Between the ages of 10 and 20 and 59% of them are Men
Gamers that use the metaverse might be younger than you realize. The vast majority of the top 3 games (Minecraft, Fortnite, and Roblox) are under the age of 20, according to a poll of 5,521 metaverse gamers.
50,000 people use Web 3.0 virtual worlds
The concept of a new “World Wide Web” and the virtual world called Web3, also known as Web 3.0, is built on blockchain technology, machine learning, and artificial intelligence. Only 50,000 users have embraced this more recent aspect of the metaverse globally as of right now. When compared to Facebook users (250M) or gamers/eSports players, this is minimal (2.97B).
Epilogue
Although the metaverse is still developing, it is expanding swiftly. There will be a period of great growth and development during the following ten years. We may be sure that the Metaverse will continue to wow us with astounding technological developments, which will push it closer and closer to realizing its promise as a tool for creativity.
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